Yarn 状态机以及事件机制

简介

Yarn采用了基于事件驱动的并发模型:

  • 所有状态机都实现了EventHandler接口,很多服务(类名通常带有Service后缀)也实现了该接口,它们都是事件处理器。
  • 需要异步处理的事件由中央异步调度器(类名通常带有Dispatcher后缀)统一接收/派发,需要同步处理的事件直接交给相应的事件处理器。

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某些事件处理器不仅处理事件,也会向中央异步调度器发送事件。

事件处理器定义

事件处理器定义如下:

@SuppressWarnings("rawtypes")
@Public
@Evolving
public interface EventHandler<T extends Event> {

  void handle(T event);

}

只有一个handler函数,如参是事件:

中央处理器AsyncDispatcher

AsyncDispatcher 实现了接口Dispatcher,Dispatcher中定义了事件Dispatcher的接口。主要提供两个功能:

  • 注册不同类型的事件,主要包含事件类型和事件处理器。
  • 获取事件处理器,用来派发事件,等待异步执行真正的EventHandler。
@Public
@Evolving
public interface Dispatcher {

  EventHandler<Event> getEventHandler();

  void register(Class<? extends Enum> eventType, EventHandler handler);

}

AsyncDispatcher实现了Dispatcher接口,也扩展了AbstractService,表明AsyncDispatcher也是一个服务,
是一个典型的生产者消费这模型。

public class AsyncDispatcher extends AbstractService implements Dispatcher {
 ...
}

事件处理器的注册

事件注册就是将事件写入到eventDispatchers里面,eventDispatchers的定义:Map<Class<? extends Enum>, EventHandler> eventDispatchers,键是事件类型,value是事件的处理器。

对于同一事件类型注册多次handler处理函数时,将使用MultiListenerHandler代替,MultiListenerHandler里面保存了多个handler,调用handler函数时,会依次调用每个handler。

public void register(Class<? extends Enum> eventType,
      EventHandler handler) {
    /* check to see if we have a listener registered */
    EventHandler<Event> registeredHandler = (EventHandler<Event>) eventDispatchers.get(eventType);
    LOG.info("Registering " + eventType + " for " + handler.getClass());
    if (registeredHandler == null) {
      eventDispatchers.put(eventType, handler);
    } else if (!(registeredHandler instanceof MultiListenerHandler)){
      /* for multiple listeners of an event add the multiple listener handler */
      MultiListenerHandler multiHandler = new MultiListenerHandler();
      multiHandler.addHandler(registeredHandler);
      multiHandler.addHandler(handler);
      eventDispatchers.put(eventType, multiHandler);
    } else {
      /* already a multilistener, just add to it */
      MultiListenerHandler multiHandler
      = (MultiListenerHandler) registeredHandler;
      multiHandler.addHandler(handler);
    }
  }

事件处理

AsyncDispatcher#getEventHandler()是异步派发的关键:

private final EventHandler<Event> handlerInstance = new GenericEventHandler();

// 省略.....

@Override
public EventHandler<Event> getEventHandler() {
   return handlerInstance;
}

GenericEventHandler:一个特殊的事件处理器

GenericEventHandler是一个特殊的事件处理器,用于接受各种事件。由指定线程处理接收到的事件。

public void handle(Event event) {
  if (blockNewEvents) {
    return;
  }
  drained = false;
  /* all this method does is enqueue all the events onto the queue */
  int qSize = eventQueue.size();
  if (qSize != 0 && qSize % 1000 == 0
      && lastEventQueueSizeLogged != qSize) {
    lastEventQueueSizeLogged = qSize;
    LOG.info("Size of event-queue is " + qSize);
  }
  if (qSize != 0 && qSize % detailsInterval == 0
          && lastEventDetailsQueueSizeLogged != qSize) {
    lastEventDetailsQueueSizeLogged = qSize;
    printEventQueueDetails();
    printTrigger = true;
  }
  int remCapacity = eventQueue.remainingCapacity();
  if (remCapacity < 1000) {
    LOG.warn("Very low remaining capacity in the event-queue: "
        + remCapacity);
  }
  try {
    eventQueue.put(event);
  } catch (InterruptedException e) {
    if (!stopped) {
      LOG.warn("AsyncDispatcher thread interrupted", e);
    }
    // Need to reset drained flag to true if event queue is empty,
    // otherwise dispatcher will hang on stop.
    drained = eventQueue.isEmpty();
    throw new YarnRuntimeException(e);
  }
};
  • blockNewEvents: 是否阻塞事件处理,只有当中央处理器停止之后才会停止接受事件。
  • eventQueue:将接收到的请求放置到当前阻塞队列里面。方便指定线程及时处理。

事件处理线程

在服务启动时(serviceStart函数)创建一个线程,会循环处理接受到的事件。核心处理逻辑在函数dispatch里面。

Runnable createThread() {
  return new Runnable() {
    @Override
    public void run() {
      while (!stopped && !Thread.currentThread().isInterrupted()) {
        drained = eventQueue.isEmpty();
        // 省略。。。
        Event event;
        try {
          event = eventQueue.take();
        } catch(InterruptedException ie) {
          if (!stopped) {
            LOG.warn("AsyncDispatcher thread interrupted", ie);
          }
          return;
        }
        if (event != null) {
          // 省略。。。
          dispatch(event);
          // 省略。。。
        }
      }
    }
  };
}

dispatch详解

  • 从已经注册的eventDispatchers列表里面查找当前事件对应的处理器,调用当前处理器的handler函数。
  • 如果当前handler处理出现异常时,默认会退出RM。
protected void dispatch(Event event) {
  //all events go thru this loop
  LOG.debug("Dispatching the event {}.{}", event.getClass().getName(),
      event);

  Class<? extends Enum> type = event.getType().getDeclaringClass();

  try{
    EventHandler handler = eventDispatchers.get(type);
    if(handler != null) {
      handler.handle(event);
    } else {
      throw new Exception("No handler for registered for " + type);
    }
  } catch (Throwable t) {
    //TODO Maybe log the state of the queue
    LOG.error(FATAL, "Error in dispatcher thread", t);
    // If serviceStop is called, we should exit this thread gracefully.
    if (exitOnDispatchException
        && (ShutdownHookManager.get().isShutdownInProgress()) == false
        && stopped == false) {
      stopped = true;
      Thread shutDownThread = new Thread(createShutDownThread());
      shutDownThread.setName("AsyncDispatcher ShutDown handler");
      shutDownThread.start();
    }
  }
}

状态机

状态转换由成员变量StateMachine管理,所有的StateMachine都由StateMachineFactory进行管理。由addTransition函数实现状态机。

private static final StateMachineFactory<RMAppImpl,
                                           RMAppState,
                                           RMAppEventType,
                                           RMAppEvent> stateMachineFactory
                               = new StateMachineFactory<RMAppImpl,
                                           RMAppState,
                                           RMAppEventType,
                                           RMAppEvent>(RMAppState.NEW)


     // Transitions from NEW state
    .addTransition(RMAppState.NEW, RMAppState.NEW,
        RMAppEventType.NODE_UPDATE, new RMAppNodeUpdateTransition())
    .addTransition(RMAppState.NEW, RMAppState.NEW_SAVING,
        RMAppEventType.START, new RMAppNewlySavingTransition())
    .addTransition(RMAppState.NEW, EnumSet.of(RMAppState.SUBMITTED,
            RMAppState.ACCEPTED, RMAppState.FINISHED, RMAppState.FAILED,
            RMAppState.KILLED, RMAppState.FINAL_SAVING),
        RMAppEventType.RECOVER, new RMAppRecoveredTransition())
    .addTransition(RMAppState.NEW, RMAppState.KILLED, RMAppEventType.KILL,
        new AppKilledTransition())
    .addTransition(RMAppState.NEW, RMAppState.FINAL_SAVING,
        RMAppEventType.APP_REJECTED,
        new FinalSavingTransition(new AppRejectedTransition(),
          RMAppState.FAILED))

    .addTransition(
        RMAppState.KILLED,
        RMAppState.KILLED,
        EnumSet.of(RMAppEventType.APP_ACCEPTED,
            RMAppEventType.APP_REJECTED, RMAppEventType.KILL,
            RMAppEventType.ATTEMPT_FINISHED, RMAppEventType.ATTEMPT_FAILED,
            RMAppEventType.NODE_UPDATE, RMAppEventType.START))

     .installTopology();

Transition定义了“从一个状态转换到另一个状态”的行为,由转换操作、开始状态、事件类型、事件组成:

public interface StateMachine
                 <STATE extends Enum<STATE>,
                  EVENTTYPE extends Enum<EVENTTYPE>, EVENT> {
  public STATE getCurrentState();
  public STATE getPreviousState();
  public STATE doTransition(EVENTTYPE eventType, EVENT event)
        throws InvalidStateTransitionException;
}

ResourceManager中状态机

  • RMApp:用于维护一个Application的生命周期,实现类 - RMAppImpl
  • RMAppAttempt:用于维护一次试探运行的生命周期,实现类 - RMAppAttemptImpl
  • RMContainer:用于维护一个已分配的资源最小单位Container的生命周期,实现类 - RMContainerImpl
  • RMNode:用于维护一个NodeManager的生命周期,实现类 - RMNodeImpl

NodeManager中状态机:

  • Application:用于维护节点上一个Application的生命周期,实现类 - ApplicationImpl
  • Container:用于维护节点上一个容器的生命周期,实现类 - ContainerImpl
  • LocalizedResource:用于维护节点上资源本地化的生命周期,没有使用接口即实现类 - LocalizedResource

# hadoop 


标 题:《Yarn 状态机以及事件机制
作 者:zeekling
提 示:转载请注明文章转载自个人博客:浪浪山旁那个村

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